A positive review in Paste called Game of War "addictive," especially in the social dynamics of in-game conflicts.[25] The reviewer, Paste's 43-year-old editor-in-chief, found the "internal politics" within his alliance to be "as fascinating as the kingdom-wide ones," particularly for alliance leaders: "We have our own chat room with the leader discussing the urgent matters of the day, and the responsibilities can feel strangely important – keep the store stocked, negotiate prison releases, secure diplomatic relations, organize relocations, protect friends and recruit new members. But it’s fun to collaboratively plan strategy when you can be attacked or attack at any time. My alliance has become a little online band of brothers and sisters – Felicia Day's Guild with 90 people – and I love it."[25]