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    my weapons turn me into a m0nde's Avatar
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    I look at my minecrafts and I wonder what's directly translatable right, like I have this one shackcraft woodhutcraft and I think I could do it in the openslime without that much of a hassle
    so you help me craft the slimes for my overworld minecrafts? I have ideas

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    Unregistered
    king steveyos
    you've gotta treat women with respect to be allowed around me so while you're fixing yourself you can talk about me but not to me let's see how things go with bev
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    Senior Member Bev.'s Avatar
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    Quote Originally Posted by Unregistered View Post
    you've gotta treat women with respect to be allowed around me so while you're fixing yourself you can talk about me but not to me let's see how things go with bev
    monde dose he is very respecting about women

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    my weapons turn me into a m0nde's Avatar
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    like we could build a whorehousecraft buildmode slimeworld residence in the midworld where you can line up all your well-treated female slimeworld craft friends
    I need help to do it stevey, i got ideas man

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    my weapons turn me into a m0nde's Avatar
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    Quote Originally Posted by Bev. View Post
    monde dose he is very respecting about women
    thank you

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    Senior Member Bev.'s Avatar
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    Quote Originally Posted by m0nde View Post
    thank you
    well i have to go and get ready to sing tonight we are putting on a christmas show called a country christmas

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    my weapons turn me into a m0nde's Avatar
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    Quote Originally Posted by Bev. View Post
    well i have to go and get ready to sing tonight we are putting on a christmas show called a country christmas
    sounds cool

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    king steveyos
    I'm really hoping for the best here it would really help you if you two sung a duet in timmychat I need to see love in this community before I can be a part of it
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    Unregistered
    king steveyos
    also figure out if ewok's trolling me so I can delete disco again
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    Unregistered
    king steveyos
    oh ok no he's just busy going on dates with girls irl all good
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    Breathe 🌊 Desolation's Avatar
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    Quote Originally Posted by Unregistered View Post
    yes the imaginary girls I talk to now confirmed I can eat a bowl of their underwear and also wear them gabi's welcome in the friend zone whenever she wants I'm only romantically compatible with dominant alpha females (imaginary ones) but my female friends are just as important ^_^
    read this aloud.
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    Unregistered
    king steveyos
    hello how are you today
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    Unregistered
    king steveyos
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    #metoo Wendy <3's Avatar
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    Quote Originally Posted by Unregistered View Post
    you've gotta treat women with respect to be allowed around me so while you're fixing yourself you can talk about me but not to me let's see how things go with bev
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    Unregistered
    king steveyos
    don't doubt monde he's been married before he can do it again
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    Unregistered
    king steveyos
    lots of ugly Hambeasts out there
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    my weapons turn me into a m0nde's Avatar
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    stevey are you in the openskime right now? I went on just now and couldn't find you. let me know

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    Unregistered
    king steveyos
    I'm with one of my imaginary friends right now in my room they love my lights
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    #metoo Wendy <3's Avatar
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    Quote Originally Posted by m0nde View Post
    stevey are you in the openskime right now? I went on just now and couldn't find you. let me know
    Add me on that
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    my weapons turn me into a m0nde's Avatar
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    evry time i go into the slimeworld stevey leaves, all of his doll parts are there, like he was playing a few minutes ago and all of his girlfrinds talk to me about him, just like this thread, but stevery's nowhere to be found
    he's a jerk and wont get on with me

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    Unregistered
    king steveyos
    put a ring on bev already
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    my weapons turn me into a m0nde's Avatar
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    maybe bev will play openslim with stevery. wwould you like that? if he won't play with me, maybe he'll add bev to his list of slimeworld female friends who he treats decently and doesn't get mad at

    bev, get lisa to show you how to play openslime with stevery, he's a really nice guy

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    Unregistered
    king steveyos
    I'm setting up a wedding sim for you two I have a friend with a wedding spot set up already they'll give me the stuff and I'll make a more brown setup
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    my weapons turn me into a m0nde's Avatar
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    well i had some luc following this guy's project for building my minecrafts in the slimeworld overland, but it's unfinished. we'll see how it goes
    steverey can probably give me some tips if he'll deign to talk to me in the slimeworld, maybe his friendgirls can help me instad




    Code:
    import java.io.*;
    import java.nio.ByteBuffer;
    import java.nio.channels.FileChannel;
    import java.nio.charset.Charset;
    
    import com.mojang.nbt.*;
    import net.minecraft.world.level.chunk.storage.RegionFile;
    
    /**
     * Minecraft to OpenSim
     * - Linking Virtual Worlds
     * VRA 2012 Project
     * @author Michael Craft <mcraft@peak15.org>
     */
    public class Mc2os {
    	// Minecraft region file to read from
    	public static final RegionFile REGION_FILE = new RegionFile(new File("/home/minecraft/minecraft_server/world/region/r.0.0.mca"));
    	
    	// Chunk we want from this region (chunk numbers are local to each region)
    	public static final int[] CHUNK_POS = {0, 0};
    	
    	// Section we want from this chunk (sections are 16 high and count from bedrock at 0)
    	public static final int SECTION_NUMBER = 4; // 4 corresponds to the 5th chunk up, starting with y:65
    	
    	// File to save output to
    	public static final File output = new File("/home/michael/public_html/mc2os/output.txt");
    
    	// Block IDs
    	public static final byte AIR = 0;
    	public static final byte STONE = 1;
    	public static final byte GRASS = 2;
    	public static final byte DIRT = 3;
    	public static final byte COBBLESTONE = 4;
    	public static final byte WOOD = 5;
    	public static final byte SAND = 12;
    	public static final byte GRAVEL = 13;
    	
    	// Main
    	public static void main(String[] args) {
    		// Open the file at the chunk we want
    		DataInputStream is = REGION_FILE.getChunkDataInputStream(CHUNK_POS[0], CHUNK_POS[1]);
    		
    		// Read the chunk into memory.
    		CompoundTag chunkData = null;
    		try {
    			chunkData = NbtIo.read(is);
    			
    			// Close the file.
    			is.close();
    		} catch (IOException e) {
    			e.printStackTrace();
    			System.exit(1);
    		}
    
    
    		/* This object is the chunk we are working with
    		 * Chunks contain the following tags:
    		 * Biomes
    		 * Entities
    		 * xPos
    		 * LastUpdate
    		 * zPos
    		 * TerrainPopulated
    		 * TileEntities
    		 * HeightMap
    		 * Sections*/
    		CompoundTag chunk = chunkData.getCompound("Level");
    		
    		// Get a list of all vertical sections in this chunk.
    		ListTag<? extends Tag> sections = chunk.getList("Sections");
    		
    		/* This object is a vertical slice of the chunk, a section.
    		 * Sections contain the following tags:
    		 * Data
    		 * SkyLight
    		 * BlockLight
    		 * Y
    		 * Blocks
    		 */
    		CompoundTag section = (CompoundTag) sections.get(SECTION_NUMBER);
    		
    		// And here's what we've been looking for, the actual block data! :D
    		byte[] blocks = section.getByteArray("Blocks");
    		
    		// Now we'll iterate through to find block types that we want and then add them to a big string
    		// Each line of the string will be of the form "x z y blockId"
    		// y and z are flipped since opensim and minecraft don't agree on which is the vertical axis
    		String outputString = "";
    		for(int x=0; x < 10; x++) {
    			for(int z=0; z < 10; z++) {
    				for(int y=0; y < 8; y++) {
    					// Get the block id at this address
    					byte blockId = blocks[x + z*16 + y*256];
    					// Add block types we want to the string
    					if(blockId == AIR || blockId == STONE || blockId == GRASS || blockId == DIRT
    							|| blockId == COBBLESTONE || blockId == WOOD
    							|| blockId == SAND || blockId == GRAVEL) {
    						outputString += Integer.toString(x);
    						outputString += " " + Integer.toString(z);
    						outputString += " " + Integer.toString(y);
    						outputString += " " + Integer.toString(blockId) + "\n";
    					}
    				}
    			}
    		}
    		
    		// Now write the string out to a file
    		try {
    			FileOutputStream stream = new FileOutputStream(output);
    			FileChannel fc = stream.getChannel();
    			ByteBuffer bb = Charset.forName("UTF-8").encode(outputString);
    			fc.write(bb);
    			stream.close();
    		}
    		catch(IOException e) {
    			e.printStackTrace();
    		}
    	}
    }
    HTML Code:
    <?php
    	`java Mc2os`;
    	echo `cat output.txt`;
    ?>
    Code:
    // ------------------------
    // Constants and Globals
    // ------------------------
    
    // Block IDs
    integer AIR = 0;
    integer STONE = 1;
    integer GRASS = 2;
    integer DIRT = 3;
    integer COBBLESTONE = 4;
    integer WOOD = 5;
    integer SAND = 12;
    integer GRAVEL = 13;
    
    // Buttons
    integer pwrBtn;
    integer resetBtn;
    
    // Lookup table for blocks
    list blockPos;
    list blockNum;
    
    // is an operation currently in place?
    integer busy;
    
    // http key
    key http_request_id;
    
    // ------------------------
    // Utility Functions
    // ------------------------
    
    // gets a link number from a position
    integer getBlockNum(vector pos) {
        integer index = llListFindList(blockPos, [pos]);
        return llList2Integer(blockNum, index);
    }
    
    // set the blockid by position
    setBlockId(vector block, integer id) {
        integer bNum = getBlockNum(block);
        setBlockNumId(bNum, id);
    }
    
    // set the blockid by link number
    setBlockNumId(integer num, integer id) {
        if(id == AIR) {
            llSetLinkPrimitiveParamsFast(num, [PRIM_TEXTURE, ALL_SIDES, "00000000-0000-2222-3333-100000001007", <1,1,1>, ZERO_VECTOR, 0]);
        }
        else if(id == STONE) {
            llSetLinkPrimitiveParamsFast(num, [PRIM_TEXTURE, ALL_SIDES, "00000000-0000-2222-3333-100000001012", <1,1,1>, ZERO_VECTOR, 0]);
        }
        else if(id == GRASS) {
            llSetLinkPrimitiveParamsFast(num, [PRIM_TEXTURE, ALL_SIDES, "00000000-0000-2222-3333-100000001013", <1,1,1>, ZERO_VECTOR, 0]);
        }
        else if(id == DIRT) {
            llSetLinkPrimitiveParamsFast(num, [PRIM_TEXTURE, ALL_SIDES, "b8d3965a-ad78-bf43-699b-bff8eca6c975", <1,1,1>, ZERO_VECTOR, 0]);
        }
        else if(id == COBBLESTONE) {
            llSetLinkPrimitiveParamsFast(num, [PRIM_TEXTURE, ALL_SIDES, "00000000-0000-1111-9999-000000000003", <1,1,1>, ZERO_VECTOR, 0]);
        }
        else if(id == WOOD) {
            llSetLinkPrimitiveParamsFast(num, [PRIM_TEXTURE, ALL_SIDES, "00000000-0000-2222-3333-100000001018", <1,1,1>, ZERO_VECTOR, 0]);
        }
        else if(id == SAND) {
            llSetLinkPrimitiveParamsFast(num, [PRIM_TEXTURE, ALL_SIDES, "sand", <1,1,1>, ZERO_VECTOR, 0]);
        }
        else if(id == GRAVEL) {
            llSetLinkPrimitiveParamsFast(num, [PRIM_TEXTURE, ALL_SIDES, "00000000-0000-2222-3333-100000001014", <1,1,1>, ZERO_VECTOR, 0]);
        }
    }
    
    // sets all blocks to air
    clearBlocks() {
        integer len = llGetListLength(blockNum);
        integer n;
        for(n=0; n<len; n++) {
            setBlockNumId(llList2Integer(blockNum, n), AIR);
        }
    }
    
    // Set the busy state
    setBusy() {
        busy = 1;
        llSetLinkColor(pwrBtn, <1.0, 1.0, 0.0>, ALL_SIDES);
    }
    
    // clear the busy state
    clearBusyOn() {
        busy = 0;
        llSetLinkColor(pwrBtn, <0.0, 1.0, 0.0>, ALL_SIDES);
    }
    
    // clear the busy state to off
    clearBusyOff() {
        busy = 0;
        llSetLinkColor(pwrBtn, <1.0, 0.0, 0.0>, ALL_SIDES);
    }
    
    // ------------------------
    // Main
    // ------------------------
    
    default {
        state_entry() {
            llSay(0, "Initializing...");
            
            // Add the root prim
            blockPos += ZERO_VECTOR;
            blockNum += LINK_ROOT;
            
            llSetAlpha(1.0, ALL_SIDES);
            
            // Parse all linked prims
            integer num = llGetNumberOfPrims();
            integer n;
            for(n=2; n<=num; n++) {
                string name = llGetLinkName(n);
                
                if(name == "block") {
                    // Find offset from the root block, this also happens to be the minecraft block position.
                    vector pos = llList2Vector(llGetLinkPrimitiveParams(n, [PRIM_POSITION]), 0) - llGetPos();
                    blockPos += pos;
                    blockNum += n;
                }
                else if(name == "Power Button") {
                    pwrBtn = n;
                    llSetLinkColor(pwrBtn, <1.0, 1.0, 0.0>, ALL_SIDES);
                }
                else if(name == "Reset Button") {
                    resetBtn = n;
                }
            }
            
            state off;
        }
    }
    
    state on {
        state_entry() {
            llSay(0, "On.");
            
            llSetLinkColor(pwrBtn, <0.0, 1.0, 0.0>, ALL_SIDES);
            
            llSetTimerEvent(20);
            if(!busy) {
                http_request_id = llHTTPRequest("http://home.peak15.org/~michael/mc2os/output.php", [], "");
            }
        }
        
        timer() {
            if(!busy) {
                http_request_id = llHTTPRequest("http://home.peak15.org/~michael/mc2os/output.php", [], "");
            }
        }
        
        http_response(key request_id, integer status, list metadata, string body) {
            if (request_id == http_request_id) {
                setBusy();
                llSay(0, "Refreshing...");
                
                list lines = llParseString2List(body, ["\n"], [""]);
                integer len = llGetListLength(lines);
                integer n;
                for(n=0; n<len; n++) {
                    string line = llList2String(lines, n);
                    list parts = llParseString2List(line, [" "], [""]);
                    vector target = ZERO_VECTOR;
                    target.x = (float) llList2String(parts, 0);
                    target.y = (float) llList2String(parts, 1);
                    target.z = (float) llList2String(parts, 2);
                    setBlockId(target, (integer) llList2String(parts, 3));
                }
                
                clearBusyOn();
            }
        }
        
        touch_start(integer total) {
            integer link = llDetectedLinkNumber(0);
            
            // Power button, toggle off.
            if(link == pwrBtn) {
                state off;
            }
            // Reset button, clear blocks.
            else if(link == resetBtn && !busy) {
                setBusy();
                clearBlocks();
                clearBusyOn();
            }
        }
    }
    
    state off {
        state_entry() {
            llSay(0, "Off.");
            
            llSetLinkColor(pwrBtn, <1.0, 0.0, 0.0>, ALL_SIDES);
        }
        
        touch_start(integer total) {
            integer link = llDetectedLinkNumber(0);
            
            // Power button, toggle on.
            if(link == pwrBtn) {
                state on;
            }
            // Reset button, clear blocks.
            else if(link == resetBtn && !busy) {
                setBusy();
                clearBlocks();
                clearBusyOff();
            }
        }
    }

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    Unregistered
    king steveyos
    have you made bev an account yet
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    my weapons turn me into a m0nde's Avatar
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    no, Lisa has to do that for Bev. May e you can help her
    Last edited by m0nde; 12-15-2019 at 08:52 AM.

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    my weapons turn me into a m0nde's Avatar
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    this place is so negative, the only threads that arent like that are these casual pink forum threads. here we are, best buds sterey and mondr talking about a nonfirum technology and being civil to each other, even talking about inviting forum people to share in the joy of slime assembly and minecrafting

    thanks for being such a great guy, stevery

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    Unregistered
    king steveyos
    yes I would love to see you all start being nice to females being in love is the greatest shit ever I got called kitty girl last night lmao ^_^
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    Breathe 🌊 Desolation's Avatar
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    pathetic
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    Muscle Furry 12 inch Dick juji's Avatar
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    Quote Originally Posted by Desolation View Post
    pathetic
    I'm afraid steveyos is becoming future sex offender and may have unstable mental health


    Quote Originally Posted by Steffies Yelle View Post
    I'll kill myself live on cam as soon as there's proof I literlaly promise, I will sincerely kill myself as soon as I see elz's computer playing arma 3 maxed with all nvidia exclusive graphics
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