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    #61
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    dp is so jealous lmao
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    #62
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    ECMAScript objects are not fundamentally class-based such as those in C++, Smalltalk, or Java. Instead objects may be created in various ways including via a literal notation or via constructors which create objects and then execute code that initializes all or part of them by assigning initial values to their properties. Each constructor is a function that has a property named “prototype” that is used to implement prototype-based inheritance and shared properties. Objects are created by using constructors in new expressions; for example, new Date(2009,11) creates a new Date object. Invoking a constructor without using new has consequences that depend on the constructor. For example, Date() produces a string representation of the current date and time rather than an object.

    Every object created by a constructor has an implicit reference (called the object’s prototype) to the value of its constructor’s “prototype” property. Furthermore, a prototype may have a non-null implicit reference to its prototype, and so on; this is called the prototype chain. When a reference is made to a property in an object, that reference is to the property of that name in the first object in the prototype chain that contains a property of that name. In other words, first the object mentioned directly is examined for such a property; if that object contains the named property, that is the property to which the reference refers; if that object does not contain the named property, the prototype for that object is examined next; and so on.

    this is why i hate you and writing big apps by alot of people in javascript
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    #63
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    the prototype chain is terrible to debug, and if you ever worked on a large scale enterpise javascript app you would know this
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    #64
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    every software is not perfect but I believe javascript would bring the services in modern times.
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    #65
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    Look, Flash is going to die soon, even Actionscript will be obsolete
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    #66
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    flash and actionscript are already dead and javascript is rubbish but is going to live on, yes the way dp already explained about 10 thousand times by having frameworks dumped on top of it to make it at all useable

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    #67
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    they could easily add classes/packagages and public/private strongly typed vars to javasrcipt since the spec is allready figged out in other offshoots of ecmascript but why change the core lang much let's keep it the same spec for 30 more years
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    #68
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    Objective-C was very awful, until Swift that I'm not interested to learn because they removed ; to declare end, only before newline can automatically declares end operation, it just pisses me off, swift is for hipsters who could suck Tim's dick and Apple employees' dicks
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    #69
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    and no it's not dead every big real in browser game still uses haxe or flash, it's usally

    check for flash no flash use haxe js fallback
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    #70
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    umm swift is objective c under the hood
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    #71
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    i'll take a proper lang not a loosely typed piece of shit any day
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    #72
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    Quote Originally Posted by Autistic Spectrum View Post
    and no it's not dead every big real in browser game still uses haxe or flash, it's usally

    check for flash no flash use haxe js fallback
    http://www.employees.org/~mnorton/haxe/HaXe.html

    too much flash
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    #73
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    Quote Originally Posted by Autistic Spectrum View Post
    umm swift is objective c under the hood
    that's in opposite side
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    #74
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    #75
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    ya that's what the big boys use for games and shit now
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    #76
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    HaXe is an opensource multiplatform(Windows, Mac OS X and Linux Wahoo!) language that allows you to write flash code without buying the expensive Adobe tools. HaXe has similarities to Actionscript. But HaXe is not Actionscript!! The tutorials require Flash to run.
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    #77
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    Quote Originally Posted by juji View Post
    HaXe is an opensource multiplatform(Windows, Mac OS X and Linux Wahoo!) language that allows you to write flash code without buying the expensive Adobe tools. HaXe has similarities to Actionscript. But HaXe is not Actionscript!! The tutorials require Flash to run.
    No, thanks.
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    #78
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    elezzzark are you using unity?

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    #79
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    Yeah, it seems more easy but I don't think i can handle big game.
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    #80
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    if you can sell your client on having there users install the unity plug in cause it's plugin penetration is total shit and always has been and always will be, lol nobody installs active x shit anymore and it's not packaged with chrome, why not just make your game an exe and call it niggerdeathvirus.exe
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    #81
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    why not just ask the users if you can rape there mother's while you install a browser plug in they have never heard of beofe
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    #82
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    they're used to flash/shockwave so they'll install that but you're right fuck the plugin but it's such a good platform

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    #83
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    um check your chrome plug in folder,, oh what's this, it automatically comes with it,, werid,, how fucking werid,
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    #84
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    Flash require a lot of CPU which it's damaging the computer and make life more shorter
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    #85
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    life's to short to use flash

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    #86
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    Desktop browsers is

    Flash: 97%
    Silverlight: 70%
    Java: 75%

    they don't even track unity anywhere i could find
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    #87
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    it does not matter what you 2 super genusis computer users use, it matters what the general public uses if you are making stuff for the general public
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    #88
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    fucking netflix got that sliverlight plug in up there
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    #89
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    is neflisx still written in silverlight?

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    #90
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    fuck you i said that at the same time

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