walk up to him nude and stick out your vagina with your butt in the air like a cat in heat
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I still haven't had to forward any ports why are you guys even doing that you know it's completely unnecessary?
u mad
trying to help you here and your making it very difficult
you suck at posting why would I take posting advice from an lizard
stevey you have like 3000 posts at the lizard people fourm and tried really hard to fit in with them, you made the iguana goddess person an admin of your fourm, funny lizard people squad, and twicken kitcken she's a lizard lady who's admin now, you are currently sicklengy in love with cag another lizard lady, stevey you sicken me and you need to stop all of your bullshit right now
shhhh
stevey you need to stop doing internet it's not doing you or anybody else any good
sell all your tax payer bought tablets and computers and pay back the pople of this fourm the money you owe them and never log on to the net again and i will forgive you for being a huge faggot
I forgive you for being a huge faggot
I am thinking of using this when Sept. 11 comes around.
http://i197.photobucket.com/albums/a...ps4bf7c052.jpg
Using it for what?
furthering his lizard status
you're a dumbass, all triggers in wc3 can be converted to a text script, yes its code, yes this is how games are made. You get a game engine (usually from a 3rd party developer) and then you fill it up with shit
function Trig_Melee_Initialization_Actions takes nothing returns nothing
call MeleeStartingVisibility( )
call MeleeStartingHeroLimit( )
call MeleeGrantHeroItems( )
call MeleeStartingResources( )
call MeleeClearExcessUnits( )
call MeleeStartingUnits( )
call MeleeStartingAI( )
call MeleeInitVictoryDefeat( )
endfunction
//===========================================================================
function InitTrig_Melee_Initialization takes nothing returns nothing
set gg_trg_Melee_Initialization = CreateTrigger( )
call TriggerAddAction( gg_trg_Melee_Initialization, function Trig_Melee_Initialization_Actions )
endfunction
every aspect of the warcraft 3 "world editor" is customizeable. You could make a mario game or pinball if you knew what you were doing
i cant be bothered
also if you knew anything about torrent software youd have seen ares on my taskbar and know that ares is like the best torrent software ever made
when did it become cool to have a neat clean desktop its cooler to have as many icons as possible
would you shut up plug drugs
i'm a street coder, i learned that shit through usage; save your dumb lecturing on your gay schools of thought, i'm a hardcore thug street coder
yeah, in highschool in the computer lab we used to crash other comps in the school for laughs because we're hardcore computer punks
you're stupid
n
what does that mean?
meet at the tip
let's compare intelligence in what are traditionally considered signs of intellect: mathematics, i know calculus and you don't; mechanics, from computers to cars, i know more than you, in fact if i remember you were taking pointers from me when you were building your computers; i dont know i'm drunk but you can think of anything else and i can show why i'm smarter than you at it owned
arrogant swine
here stevey, here is a little exposé i wrote on calculus to help teach it to dumb-dumbs just like you
PART 1 DERIVATIVES
h is the distance on the x axis between two points on a curve (a curve in the y=x2 +mx+b format) which form a secant line (a line intersecting two points on the curve).
We can find the slope of a tangent line of any point on the curve by finding the derivative:
f'(a)=[f(a+h)-f(a)]/h, as h approaches 0
so for y=x2 -8x+9, the derivative will be:
= ([(a+h)2 -8(a+h)+9]-[a2 -8a+9])/h
= (a2 +2ah+h2 -8a-8h+9-a2 +8a-9)/h
= (2ah+h2 -8h)/h =(2a+h-8)
= 2a-8
the derivative of the curve y=x2 -8x+9 is 2x-8
This will tell you the slope of the tangent line for any point on that curve by plugging the x value of that point into the derivative. So, for the point (3,-6) on the curve y=x2 -8x+9, you just plug the x value (3) into the derivative (which is 2x-8), which gives you -2.
So the slope of the tangent line at (3,-6) is -2.
You now know derivatives, that's half of calculus.
PART 2: ANTI-DERIVATIVES AND INTEGRALS
to find the area under a curve in the xn +mx+b format, we first need to find what is called an anti-derivative; for simple xn +mx+b curves, finding the anti derivative is simple. First, throw out the constant, 'b', you don't need it. Now, what you're going to do, for each piece of the x2 +mx function, you simply need to add 1 to its exponent then divide that piece of the equation by whatever number the exponent now is.
the antiderivative of xn will be (xn+1)/(n+1)
so, for the curve y=x2, the antiderivative will be x3 /3.
To find the area underneath that curve between the lines x=1 and x=3, simply plug both of those x values into the anti-derivative, and subtract.
So, for the area between x=1 and x=3 under the curve y=x2, we plug 3 into the antiderivative (which is x3 /3) getting 9, then plug 1 into the antiderivative getting 1/3.
9 - 1/3rd is 8 and 2/3rds, so the area is 8.6666666666 squared
The reason you don't need the constant is because you can just find whatever remaining area you need to with your standard length*width formula for finding the area of rectangles.
Congratulations, you now know the second half of calculus. I might go further in depth and add a post for finding the area under sine waves and stuff if there's a demand for it.
calc 1 isn't hard there were like 5 girls in my calc 1 class not impressed ok plugdrugs
your avatar is really sexy, but not sexier than my avatar
i have a more appropriate cag avatar
http://i.imgur.com/Crinloj.jpg
"what is calculus?"
finding the slope of tangent lines and the area under curves
i never took a class on calculus i just borrowed my friend's calc book and watched a couple youtube videos and voila