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    i wanted to see if i could create a game for android 
    #1
    my weapons turn me into a m0nde's Avatar
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    the game's called "OH MY GOD, CAG!"

    you're caught a surreal cag dreamscape :(

    if you move it plays "A Horse With No Name" and the music stops when you stop
    if you press the mouse button it whinnys


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    #2
    my weapons turn me into a m0nde's Avatar
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    it's running at 1920 x 1048 so i guess that's why it fucked up streaming
    i'll post my source code and post links to the executable soon

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    #3
    internet hero rubycalaber's Avatar
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    I make these noises to myself whenever I see anyone post the name "cag" http://vocaroo.com/i/s0UeVgTVj5tm

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    #4
    internet hero rubycalaber's Avatar
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    I love being me, I'm only ever a few milliseconds away from hearing something funny whenever I want to by just opening my mouth and letting comedy come out

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    #5
    my weapons turn me into a m0nde's Avatar
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    it's in some shit basic in this thing called AGK
    it allows you to do cross platform stuff

    Code:
    SetDisplayAspect( 4.0/3.0 )
    
    dim spriteArray[100]
    
    ` load media
    loadImage(6,"cone.png")
    loadImage(1,"horsehead.png")
    loadImage(2,"me.png")
    loadImage(3,"me3.png")
    loadImage(4,"me2.png")
    loadImage(5,"me1.png")
    
    loadSound(1,"bubbles.wav")
    loadSound(2,"whinny.wav")
    loadSound(3,"whinny2.wav")
    loadSound(4,"gallop.wav")
    loadSound(5,"trot.wav")
    
    loadMusic(1,"horse_with_no_name.mp3")
    playMusic(1,1)
    
    ` create arrogant cunting paki
    frame = 2
    paki = createSprite(0)
    AddSpriteAnimationFrame(paki, 2)
    AddSpriteAnimationFrame(paki, 3)
    AddSpriteAnimationFrame(paki, 4)
    AddSpriteAnimationFrame(paki, 5)
    setSpriteSize(paki,6,-1)
    setSpriteOffset(paki,3,getSpriteHeight(paki)/2)
    setSpritePositionByOffset(paki,50,50)
    setSpriteDepth(paki,50)
    fixSpriteToScreen(paki,1)
    
    ` create sprite array with parallax scrolling
    for s=1 to 100
    	` create a sprite using either a cone or a horsehead
    	pic=random(0,1)
    	if pic=0
    	  spr = createSprite(1)
    	else
          spr = createSprite(6)
        endif
    
    	` get a random depth, color and alpha
    	d = random(1,100)
    	r = random(0,255)
        g = random(0,255)
        b = random(0,255)
        if pic=0
          a = random(128,255)
        else
            a=random(192,255)
        endif
    
    
    	` set the sprite size and depth
    	setSpriteDepth(spr,d)
    	setSpriteSize(spr,random(1.0,20.0)-(d/random(20.0,100.0)),-1)
    	setSpriteColor(spr,r,g,b,a)
    
    	` set it at a random position in our world
    	setSpritePosition(spr,random(0,100),random(0,100))
    
    	` add to the array
    	spriteArray[s] = spr
    next
    
    ` oh my god
    do
        ` view offset
    	vx# = getViewOffsetX()
    	vy# = getViewOffsetY()
    
    	` 100 sprites
    	for s=1 to 100
    		spr = spriteArray[s]
    		d# = getSpriteDepth(spr)
    
    		`set sprite offsets based on the view offset
    		Xoff# = -(d#-100.0)*0.01*vx#
    		Yoff# = -(d#-100.0)*0.01*vy#
    		setSpriteOffset(spr,Xoff#,Yoff#)
    
    		`check it
    		wx# = getSpriteX(spr)
    		wy# = getSpriteY(spr)
    		sx# = worldToScreenX(wx#)
    		sy# = worldToScreenY(wy#)
    
    		`if not a new position
    		if sx#<0 then setSpritePosition(spr,wx#+100,wy#)
    		if sx#>100 then setSpritePosition(spr,wx#-100,wy#)
    		if sy#<0 then setSpritePosition(spr,wx#,wy#+100)
    		if sy#>100 then setSpritePosition(spr,wx#,wy#-100)
    	next
    
        ` adjust the view and orientation of the paki
    	x# = getDirectionX()
    	y# = -getDirectionY()*0.2
    	a# = getSpriteAngle(paki)
    	setSpriteAngle(paki,a#+x#)
    	setViewOffset(getViewOffsetX()+y#*cos(90-a#),getViewOffsetY()-y#*sin(90-a#)*getDisplayAspect())
    
    	` animate the paki
    	if abs(y#)>0.1
            if GetMusicExists(1)
              resumemusic()
            else
              playmusic(1)
            endif
            frame = frame+1
            print("c-c-c-c-c-c")
            if frame>4 then frame=2
                  print("aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa")
                print("gg")
        else
            pausemusic()
            frame = 1
            print("oh my god!")
            text=random(1,3)
            if text=1 then print("i'm going to puke...")
            print("")
            if text=2 then print("ffffffffffffffffuuuu")
            print("")
            if text=3 then print("i can't even hear what she's saying!")
            print("")
        endif
    
        setSpriteFrame(paki,frame)
    
        if GetPointerPressed()=1
              playsound(3)
        endif
    
    	sync()
    loop

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    #6
    my weapons turn me into a m0nde's Avatar
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    record yourself screaming "CAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG" and i'll add it to the game

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    #7
    full metal merchant timmy's Avatar
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    Quote Originally Posted by rubycalaber View Post
    I make these noises to myself whenever I see anyone post the name "cag" http://vocaroo.com/i/s0UeVgTVj5tm
    you have some serious autism son you might wanna to get it checked out
    *call centre crew*
    *hate talking to people crew*
    *get abused for a living crew*
    *sexually harassed by hot women crew*
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    #8
    full metal merchant timmy's Avatar
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    monde couldnt write a game app to save his marriage
    *call centre crew*
    *hate talking to people crew*
    *get abused for a living crew*
    *sexually harassed by hot women crew*
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    #9
    v me in love v Camoron's Avatar
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    I only scream her true name and even then I'm down to only a few times a week after waking from a night terror.
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    #10
    internet hero rubycalaber's Avatar
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    Quote Originally Posted by m0nde View Post
    record yourself screaming "CAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG" and i'll add it to the game
    http://vocaroo.com/i/s0ht4CyqblYp

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    #11
    full metal merchant timmy's Avatar
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    Quote Originally Posted by rubycalaber View Post
    have you considered therapy?
    *call centre crew*
    *hate talking to people crew*
    *get abused for a living crew*
    *sexually harassed by hot women crew*
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    #12
    internet hero rubycalaber's Avatar
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    Quote Originally Posted by cbarry View Post
    have you considered therapy?
    http://vocaroo.com/i/s0U9PG6IunA7

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    #13
    my weapons turn me into a m0nde's Avatar
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    okay modified it

    Code:
    loadSound(1,"cag_scream.wav")
    loadSound(2,"whinny2.wav")
    and

    Code:
    if GetPointerPressed()=1
              playsound(random(1,2))
        endif

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    #14
    Senior Member fanfare's Avatar
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    wow nice monde


    Quote Originally Posted by Plug Drugs View Post
    and m0nde, wtf is he doing there rofl
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    #15
    ᕦ(ò__ó)ᕤ rootbeer's Avatar
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    monde create a server for minecraft instead
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    #16
    Muscle Furry 12 inch Dick juji's Avatar
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    Use ratio to target for android resolutions.


    Quote Originally Posted by Steffies Yelle View Post
    I'll kill myself live on cam as soon as there's proof I literlaly promise, I will sincerely kill myself as soon as I see elz's computer playing arma 3 maxed with all nvidia exclusive graphics
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    #17
    le Gentleman Doli's Avatar
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    m0nde will you teach me how to be cool like you
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    #18
    le Gentleman Doli's Avatar
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    im writing a program for android too m0nde, its called angry bird 2: you wouldnt like me when im angrey,
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    #19
    Muscle Furry 12 inch Dick juji's Avatar
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    funny, horse head and cone tits


    Quote Originally Posted by Steffies Yelle View Post
    I'll kill myself live on cam as soon as there's proof I literlaly promise, I will sincerely kill myself as soon as I see elz's computer playing arma 3 maxed with all nvidia exclusive graphics
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    #20
    le Gentleman Doli's Avatar
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    m0nde likes
    Leeroy Jenkins

    by Leeroy Jenkins
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    #21
    v me in love v Camoron's Avatar
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    i fail to see how this qualifies as a game
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    #22
    my weapons turn me into a m0nde's Avatar
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    okay, better physics, learning this shitty language
    now i'm going to add some actual points and thing

    Code:
    SetDisplayAspect( 16.0/10.0 )
    
    dim spriteArray[100]
    alpha=128
    SetRawMouseVisible(0)
    
    ` load media
    bkgd = CreateSprite(loadImage("horsegirl.jpg"))
    SetSpriteSize(bkgd,110,-1)
    fixSpritetoScreen(bkgd,1)
    setSpriteDepth(bkgd,255)
    
    loadImage(2,"horsehead.png")
    loadImage(3,"cone.png")
    
    loadImage(4,"me.png")
    loadImage(5,"me3.png")
    loadImage(6,"me2.png")
    loadImage(7,"me1.png")
    
    loadImage(8,"lizard.png")
    loadImage(9,"lizard2.png")
    loadImage(10,"lizard3.png")
    loadImage(11,"lizard4.png")
    loadImage(12,"lizard5.png")
    loadImage(13,"lizard6.png")
    loadImage(14,"lizard7.png")
    loadImage(15,"lizard8.png")
    loadImage(16,"lizard9.png")
    
    loadSound(1,"cag_scream.wav")
    loadSound(2,"whinny2.wav")
    
    loadMusic(1,"horse_with_no_name.mp3")
    playMusic(1,1)
    
    ` create arrogant cunting paki
    frame = 2
    paki = createSprite(0)
    for fr=4 to 7
      AddSpriteAnimationFrame(paki, fr)
    next
    setSpriteSize(paki,10,-1)
    setSpriteOffset(paki,3,getSpriteHeight(paki)/2)
    setSpritePositionByOffset(paki,50,50)
    setSpriteDepth(paki,50)
    fixSpriteToScreen(paki,1)
    
    `create lizard
    lizard = createSprite(0)
    for fr=8 to 16
      AddSpriteAnimationFrame(lizard, fr)
    next
    setSpriteSize(lizard,10,-1)
    setSpriteOffset(lizard,3,getSpriteHeight(lizard)/2)
    setSpritePositionByOffset(lizard,GetPointerX()+random(5,10),GetPointerY()-random(5,10))
    setSpriteDepth(lizard,random(0,50))
    fixSpriteToScreen(lizard,1)
    PlaySprite(lizard,10,1,8,16)
    
    ` create sprite array with parallax scrolling
    for s=1 to 100
    	` create a sprite using either a cone or a horsehead
    	spr = createSprite(random(2,3))
    
    	` get a random depth, color and alpha
    	d = random(1,100)
    	r = random(0,255)
        g = random(0,255)
        b = random(0,255)
        if pic=0
            a = random(128,255)
        else
            a = random(192,255)
        endif
    
    	` set the sprite size and depth
    	setSpriteDepth(spr,d)
    	setSpriteSize(spr,random(1.0,20.0)-(d/random(15.0,200.0)),-1)
    	setSpriteColor(spr,r,g,b,alpha)
    	setSpriteColor(bkgd,255,255,255,alpha)
    
        if ( direction = 0 )
            alpha = alpha - 1
            if ( alpha < 0 )
                direction = 1
            endif
        endif
    
        if ( direction = 0 )
            alpha = alpha + 1
            if ( alpha > 255 )
                direction = 0
            endif
        endif
    
        SetSpriteAngle (spr,angle)
        angle=angle+1
        SetSpriteSize (spr, GetSpriteWidth(spr) -1, GetSpriteHeight (spr) -1)
    
    	` set it at a random position in our world
    	setSpritePosition(spr,random(0,100),random(0,100))
    
    	` add to the array
    	spriteArray[s] = spr
    next
    
    ` oh my god
    do
    
       ` view offset
    	vx# = getViewOffsetX()
    	lizardx# = getSpriteX(lizard)
    	vy# = getViewOffsetY()
    	lizardy# = getSpriteY(lizard)
    
    	` 100 sprites
    	for s=1 to 100
    		spr = spriteArray[s]
    		d# = getSpriteDepth(spr)
    
    		`set sprite offsets based on the view offset
    		Xoff# = -(d#-100.0)*0.01*vx#
    		Yoff# = -(d#-100.0)*0.01*vy#
    		setSpriteOffset(spr,Xoff#,Yoff#)
    
    		`check it
    		wx# = getSpriteX(spr)
    		wy# = getSpriteY(spr)
    		sx# = worldToScreenX(wx#)
    		sy# = worldToScreenY(wy#)
    
    		`if not a new position
    		if sx#<0 then setSpritePosition(spr,wx#+100,wy#)
    		if sx#>100 then setSpritePosition(spr,wx#-100,wy#)
    		if sy#<0 then setSpritePosition(spr,wx#,wy#+100)
    		if sy#>100 then setSpritePosition(spr,wx#,wy#-100)
    	next
    
        ` adjust the view and orientation of the paki
    	x# = getDirectionX()
    	y# = -getDirectionY()*0.2
    	a# = getSpriteAngle(paki)
    	setSpriteAngle(paki,a#+x#)
    	setViewOffset(getViewOffsetX()+y#*cos(90-a#),getViewOffsetY()-y#*sin(90-a#)*getDisplayAspect())
    	setSpritePositionByOffset(lizard,GetPointerX(),GetPointerY())
    
    	` animate the paki and lizard
    	if abs(y#)>0.1
            if GetMusicExists(1)
              resumemusic()
            else
              playmusic(1)
            endif
            frame = frame+0.75
            if frame>4 then frame=2
    
        else
            pausemusic()
            frame = 1
            print("oh my god!")
            text=random(1,3)
            if text=1 then print("i'm going to puke...")
            print("")
            if text=2 then print("ffffffffffffffffuuuu")
            print("")
            if text=3 then print("i can't even hear what she's saying!")
            print("")
        endif
    
        setSpriteFrame(paki,frame)
    
        if GetRawMouseLeftPressed()=1
            playsound(1)
            c=c+1
            a=a+1
            g=g+1
            createtext(c,"c-c-c-c-c-c")
            createtext(a,"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa")
            createtext(g,"gg")
            settextposition(c,wx#,wy#)
            settextposition(a,wx#,wy#+gettexttotalheight(c))
            settextposition(g,wx#,wy#+gettexttotalheight(c)+gettexttotalheight(a))
        endif
        if GetRawMouseLeftReleased()=1 then playsound(2)
        if GetRawMouseRightPressed()=1
            spr = GetSpriteHit (wx#,wy#)
            createparticles(getpointerx(),getpointery())
        endif
    
    	sync()
    loop

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    #23
    my weapons turn me into a m0nde's Avatar
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    okay, created some goals now

    created a 3D space with land mines and a target

    you have to reach that point by following the intensity of the background and the music volume

    you can use your lizard to fight off enemies

    working on particle effects now

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    #24
    Muscle Furry 12 inch Dick juji's Avatar
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    Thats BASIC old as fuck
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    #25
    my weapons turn me into a m0nde's Avatar
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    exporting to html5

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    #26
    Muscle Furry 12 inch Dick juji's Avatar
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    Does AGK export HTML5?
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    #27
    my weapons turn me into a m0nde's Avatar
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    supports shit basic and c++
    i only have the trial version which only has the basic thing in it

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    #28
    Muscle Furry 12 inch Dick juji's Avatar
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    Heh, did you study all game builder softwares?
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    #29
    my weapons turn me into a m0nde's Avatar
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    these two are much easier than game creation studio or some others i've found
    i prefer code to a gui, idk why

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    #30
    Muscle Furry 12 inch Dick juji's Avatar
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    I never liked Unity3D
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