the game's called "OH MY GOD, CAG!"
you're caught a surreal cag dreamscape :(
if you move it plays "A Horse With No Name" and the music stops when you stop
if you press the mouse button it whinnys
Results 1 to 30 of 32
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07-14-2013
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07-14-2013
it's running at 1920 x 1048 so i guess that's why it fucked up streaming
i'll post my source code and post links to the executable soon
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07-14-2013
I make these noises to myself whenever I see anyone post the name "cag" http://vocaroo.com/i/s0UeVgTVj5tm
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07-14-2013
it's in some shit basic in this thing called AGK
it allows you to do cross platform stuff
Code:SetDisplayAspect( 4.0/3.0 ) dim spriteArray[100] ` load media loadImage(6,"cone.png") loadImage(1,"horsehead.png") loadImage(2,"me.png") loadImage(3,"me3.png") loadImage(4,"me2.png") loadImage(5,"me1.png") loadSound(1,"bubbles.wav") loadSound(2,"whinny.wav") loadSound(3,"whinny2.wav") loadSound(4,"gallop.wav") loadSound(5,"trot.wav") loadMusic(1,"horse_with_no_name.mp3") playMusic(1,1) ` create arrogant cunting paki frame = 2 paki = createSprite(0) AddSpriteAnimationFrame(paki, 2) AddSpriteAnimationFrame(paki, 3) AddSpriteAnimationFrame(paki, 4) AddSpriteAnimationFrame(paki, 5) setSpriteSize(paki,6,-1) setSpriteOffset(paki,3,getSpriteHeight(paki)/2) setSpritePositionByOffset(paki,50,50) setSpriteDepth(paki,50) fixSpriteToScreen(paki,1) ` create sprite array with parallax scrolling for s=1 to 100 ` create a sprite using either a cone or a horsehead pic=random(0,1) if pic=0 spr = createSprite(1) else spr = createSprite(6) endif ` get a random depth, color and alpha d = random(1,100) r = random(0,255) g = random(0,255) b = random(0,255) if pic=0 a = random(128,255) else a=random(192,255) endif ` set the sprite size and depth setSpriteDepth(spr,d) setSpriteSize(spr,random(1.0,20.0)-(d/random(20.0,100.0)),-1) setSpriteColor(spr,r,g,b,a) ` set it at a random position in our world setSpritePosition(spr,random(0,100),random(0,100)) ` add to the array spriteArray[s] = spr next ` oh my god do ` view offset vx# = getViewOffsetX() vy# = getViewOffsetY() ` 100 sprites for s=1 to 100 spr = spriteArray[s] d# = getSpriteDepth(spr) `set sprite offsets based on the view offset Xoff# = -(d#-100.0)*0.01*vx# Yoff# = -(d#-100.0)*0.01*vy# setSpriteOffset(spr,Xoff#,Yoff#) `check it wx# = getSpriteX(spr) wy# = getSpriteY(spr) sx# = worldToScreenX(wx#) sy# = worldToScreenY(wy#) `if not a new position if sx#<0 then setSpritePosition(spr,wx#+100,wy#) if sx#>100 then setSpritePosition(spr,wx#-100,wy#) if sy#<0 then setSpritePosition(spr,wx#,wy#+100) if sy#>100 then setSpritePosition(spr,wx#,wy#-100) next ` adjust the view and orientation of the paki x# = getDirectionX() y# = -getDirectionY()*0.2 a# = getSpriteAngle(paki) setSpriteAngle(paki,a#+x#) setViewOffset(getViewOffsetX()+y#*cos(90-a#),getViewOffsetY()-y#*sin(90-a#)*getDisplayAspect()) ` animate the paki if abs(y#)>0.1 if GetMusicExists(1) resumemusic() else playmusic(1) endif frame = frame+1 print("c-c-c-c-c-c") if frame>4 then frame=2 print("aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa") print("gg") else pausemusic() frame = 1 print("oh my god!") text=random(1,3) if text=1 then print("i'm going to puke...") print("") if text=2 then print("ffffffffffffffffuuuu") print("") if text=3 then print("i can't even hear what she's saying!") print("") endif setSpriteFrame(paki,frame) if GetPointerPressed()=1 playsound(3) endif sync() loop
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07-14-2013
record yourself screaming "CAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG" and i'll add it to the game
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07-14-2013
I only scream her true name and even then I'm down to only a few times a week after waking from a night terror.
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07-14-2013
okay modified it
Code:loadSound(1,"cag_scream.wav") loadSound(2,"whinny2.wav")
Code:if GetPointerPressed()=1 playsound(random(1,2)) endif
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07-14-2013
im writing a program for android too m0nde, its called angry bird 2: you wouldnt like me when im angrey,
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07-14-2013
m0nde likes
Leeroy Jenkins
by Leeroy Jenkins
35,568,549 views
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07-14-2013
i fail to see how this qualifies as a game
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07-14-2013
okay, better physics, learning this shitty language
now i'm going to add some actual points and thing
Code:SetDisplayAspect( 16.0/10.0 ) dim spriteArray[100] alpha=128 SetRawMouseVisible(0) ` load media bkgd = CreateSprite(loadImage("horsegirl.jpg")) SetSpriteSize(bkgd,110,-1) fixSpritetoScreen(bkgd,1) setSpriteDepth(bkgd,255) loadImage(2,"horsehead.png") loadImage(3,"cone.png") loadImage(4,"me.png") loadImage(5,"me3.png") loadImage(6,"me2.png") loadImage(7,"me1.png") loadImage(8,"lizard.png") loadImage(9,"lizard2.png") loadImage(10,"lizard3.png") loadImage(11,"lizard4.png") loadImage(12,"lizard5.png") loadImage(13,"lizard6.png") loadImage(14,"lizard7.png") loadImage(15,"lizard8.png") loadImage(16,"lizard9.png") loadSound(1,"cag_scream.wav") loadSound(2,"whinny2.wav") loadMusic(1,"horse_with_no_name.mp3") playMusic(1,1) ` create arrogant cunting paki frame = 2 paki = createSprite(0) for fr=4 to 7 AddSpriteAnimationFrame(paki, fr) next setSpriteSize(paki,10,-1) setSpriteOffset(paki,3,getSpriteHeight(paki)/2) setSpritePositionByOffset(paki,50,50) setSpriteDepth(paki,50) fixSpriteToScreen(paki,1) `create lizard lizard = createSprite(0) for fr=8 to 16 AddSpriteAnimationFrame(lizard, fr) next setSpriteSize(lizard,10,-1) setSpriteOffset(lizard,3,getSpriteHeight(lizard)/2) setSpritePositionByOffset(lizard,GetPointerX()+random(5,10),GetPointerY()-random(5,10)) setSpriteDepth(lizard,random(0,50)) fixSpriteToScreen(lizard,1) PlaySprite(lizard,10,1,8,16) ` create sprite array with parallax scrolling for s=1 to 100 ` create a sprite using either a cone or a horsehead spr = createSprite(random(2,3)) ` get a random depth, color and alpha d = random(1,100) r = random(0,255) g = random(0,255) b = random(0,255) if pic=0 a = random(128,255) else a = random(192,255) endif ` set the sprite size and depth setSpriteDepth(spr,d) setSpriteSize(spr,random(1.0,20.0)-(d/random(15.0,200.0)),-1) setSpriteColor(spr,r,g,b,alpha) setSpriteColor(bkgd,255,255,255,alpha) if ( direction = 0 ) alpha = alpha - 1 if ( alpha < 0 ) direction = 1 endif endif if ( direction = 0 ) alpha = alpha + 1 if ( alpha > 255 ) direction = 0 endif endif SetSpriteAngle (spr,angle) angle=angle+1 SetSpriteSize (spr, GetSpriteWidth(spr) -1, GetSpriteHeight (spr) -1) ` set it at a random position in our world setSpritePosition(spr,random(0,100),random(0,100)) ` add to the array spriteArray[s] = spr next ` oh my god do ` view offset vx# = getViewOffsetX() lizardx# = getSpriteX(lizard) vy# = getViewOffsetY() lizardy# = getSpriteY(lizard) ` 100 sprites for s=1 to 100 spr = spriteArray[s] d# = getSpriteDepth(spr) `set sprite offsets based on the view offset Xoff# = -(d#-100.0)*0.01*vx# Yoff# = -(d#-100.0)*0.01*vy# setSpriteOffset(spr,Xoff#,Yoff#) `check it wx# = getSpriteX(spr) wy# = getSpriteY(spr) sx# = worldToScreenX(wx#) sy# = worldToScreenY(wy#) `if not a new position if sx#<0 then setSpritePosition(spr,wx#+100,wy#) if sx#>100 then setSpritePosition(spr,wx#-100,wy#) if sy#<0 then setSpritePosition(spr,wx#,wy#+100) if sy#>100 then setSpritePosition(spr,wx#,wy#-100) next ` adjust the view and orientation of the paki x# = getDirectionX() y# = -getDirectionY()*0.2 a# = getSpriteAngle(paki) setSpriteAngle(paki,a#+x#) setViewOffset(getViewOffsetX()+y#*cos(90-a#),getViewOffsetY()-y#*sin(90-a#)*getDisplayAspect()) setSpritePositionByOffset(lizard,GetPointerX(),GetPointerY()) ` animate the paki and lizard if abs(y#)>0.1 if GetMusicExists(1) resumemusic() else playmusic(1) endif frame = frame+0.75 if frame>4 then frame=2 else pausemusic() frame = 1 print("oh my god!") text=random(1,3) if text=1 then print("i'm going to puke...") print("") if text=2 then print("ffffffffffffffffuuuu") print("") if text=3 then print("i can't even hear what she's saying!") print("") endif setSpriteFrame(paki,frame) if GetRawMouseLeftPressed()=1 playsound(1) c=c+1 a=a+1 g=g+1 createtext(c,"c-c-c-c-c-c") createtext(a,"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa") createtext(g,"gg") settextposition(c,wx#,wy#) settextposition(a,wx#,wy#+gettexttotalheight(c)) settextposition(g,wx#,wy#+gettexttotalheight(c)+gettexttotalheight(a)) endif if GetRawMouseLeftReleased()=1 then playsound(2) if GetRawMouseRightPressed()=1 spr = GetSpriteHit (wx#,wy#) createparticles(getpointerx(),getpointery()) endif sync() loop
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07-14-2013
okay, created some goals now
created a 3D space with land mines and a target
you have to reach that point by following the intensity of the background and the music volume
you can use your lizard to fight off enemies
working on particle effects now
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07-15-2013
exporting to html5
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07-15-2013
supports shit basic and c++
i only have the trial version which only has the basic thing in it
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07-15-2013
Heh, did you study all game builder softwares?
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07-15-2013
these two are much easier than game creation studio or some others i've found
i prefer code to a gui, idk why
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