Bet you guys didn't see this coming.
Anyways, Taviana has been a slight secret from the public. But my friends and I have been working on it for a bit now. Taviana is very close to release, I foresee the end of 8/22 or 8/23.
I would like to very gratefully praise Martin for such an amazing and beautiful map.
There are a few graphical bugs with the map. These are things I cannot fix cause it has to do with the inconsistencies in the engine of A2 and A3 along with how the map was made. The bugs are as follows: At higher elevations (North of airport dubovo), a water/lake effect will render mid screen and seemingly follow your elevation. Some areas, such as Byelov and Stari Sad still cause a few lag spikes (model related).
Now, a few adjustments have been made that differ from our DayZA3 Chernarus. For example, instead of helicopter crashes spawning every 30-35 minutes, they all spawn immediately on server start. Also, a max of 8 will spawn. Another extensions has been innovated. Instead of your usual static starting loadout (backpack, vest, bandage, etc.), I've introduced a new randomized load out system. This is because when an apocalypse starts, no one is going to grab the same exact thing as everyone else. The system is explained here:
Spoiler Toggle Spoiler
Taviana will have 0.1.6.2 implemented (ABHGas, Tear Gas, tranq gun, Kar98k, more clothes).
Also, many of you know of the god mode. I am very aware of it, and think I have narrowed it down. I actually may have fixed the god mode portion, not the zombies/loot not spawning portion.
Just an announcement!
- D
Sneaky Pwnoz0r edit: http://imgur.com/a/BMSgW
Thread: 0.1.6.2 [ArmA3 Beta]:
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steveyosking steveyos08-22-2013
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