<!-- This Script is from www.html5freecode.com, Coded by: Kerixa Inc-->
<!DOCTYPE html>
<html>
<head>
<title>Welcome to WebGL</title>
<script src="http://www.html5freecode.com/libs/Three.js"></script>
<script src="http://www.html5freecode.com/libs/jquery-1.6.4.js"></script>
<script src="http://www.html5freecode.com/libs/jquery.mousewheel.js"></script>
<script src="http://www.html5freecode.com/libs/RequestAnimationFrame.js"></script>
<script src="http://www.html5freecode.com/libs/sim.js"></script>
<script>
var renderer = null, scene = null,camera = null,mesh = null,app, tcnt=0;
function onLoad(){
var container = document.getElementById("container");
app = new MyApp();
app.init({ container: container });
}
function textureload(){
tcnt++
if (tcnt==7){
document.getElementById('ld').innerHTML="";
app.run();
}
}
MyApp = function(){
Sim.App.call(this);}
MyApp.prototype = new Sim.App();
MyApp.prototype.init = function(param){
Sim.App.prototype.init.call(this, param);
// Create Objects and Load them Here:
var cube = new Cube();
cube.init();
this.addObject(cube);
sh= new Array()
for (i=1; i<=6; i++){
sh[i]= new Shape();
sh[i].init(i);
this.addObject(sh[i]);
}
var light= new Light();
light.init(-20,6,1);
this.addObject(light);
var light2= new Light();
light2.init(40,8,10);
this.addObject(light2);
var k=21;
this.camera= new THREE.OrthographicCamera(container.offsetWidth/ - k, container.offsetWidth/ k, container.offsetHeight/ k, container.offsetHeight/ - k, -500, 2000 );
this.camera.position.y= 2;
this.camera.position.z= 3;
var a = new THREE.Vector3(0 , 0.5, 0 );
this.camera.lookAt(a);
}
//Objects Nececssary Definitions:
Cube = function(){
Sim.Object.call(this);}
Cube.prototype = new Sim.Object();
Shape= function(){
Sim.Object.call(this);}
Shape.prototype = new Sim.Object();
Light = function(){
Sim.Object.call(this);}
Light.prototype = new Sim.Object();
//Define Objects Specifications:
Cube.prototype.init = function(){
var map1 = "http://www.html5freecode.com/files/webgl-texture-green.jpg";
var grass = THREE.ImageUtils.loadTexture(map1,null,textureload);
var geometry = new THREE.CubeGeometry(40, 1, 60);
var material = new THREE.MeshPhongMaterial( { map: grass} );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set(0,-1,0)
this.setObject3D(mesh);
}
Shape.prototype.init = function(ind){
switch (ind){
case 1:
var geometry = new THREE.CylinderGeometry(1.5, 2, 4, 32, 32,false);
break;
case 2:
var geometry = new THREE.IcosahedronGeometry(2.5);
break;
case 3:
var geometry = new THREE.OctahedronGeometry(2.5);
break;
case 4:
var geometry = new THREE.TetrahedronGeometry(2.5);
break;
case 5:
var geometry = new THREE.TorusGeometry(2,0.8);
break;
case 6:
var geometry = new THREE.TorusKnotGeometry(1.5,0.7);
break;
}
var map2 = "http://www.html5freecode.com/files/webgl-texture-purple.jpg";
var purple = THREE.ImageUtils.loadTexture(map2,null,textureload);
var material = new THREE.MeshPhongMaterial( { map: purple } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set(ind*6-21,3,-2)
this.setObject3D(mesh);
}
Light.prototype.init = function(x,y,z){
var lit = new THREE.PointLight( 0xffffff, 1.2);
lit.position.set(x, y, z);
this.setObject3D(lit);
}
//The Changes of the Object in Each Scene:
Shape.prototype.update = function(ind){
this.object3D.rotation.z += 0.01;
this.object3D.rotation.x += 0.01;
}
</script>
</head>
<body style="" onLoad="onLoad();">
<div style="text-align: left;display:inline"><font face="Tahoma"><a target="_blank" href="http://www.html5freecode.com"><span style="font-size: 8pt; text-decoration: none">HTML5 Free Code</span></a></font></div>
<b><div id="ld" style="display:inline; font-size: 18pt; color: #9E0A2D;"> . . . L o a d i n g . . .</div></b>
<div id="container" style="width:95%; height:80%; overflow:hidden; position:absolute; background-color:#000000"></div>
</body>
</html>
Thread: [size=34]HA HA HA MUTTYY[/size]
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